Display Name = "Sabasa"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Many citizens have fled into the cathedral..."])
    ShowText(["We will defeat Black Alice and save the citizens!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 103, 293, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 103, 293, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 104, 293, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 104, 293, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 104, 293, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 103, 293, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is this place also filled with Black Alice..."])
    ShowText(["It seems Lilith is fighting bravely, but the fall is near!"])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["This is bad, we have to support my sister!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Calm down, Morrigan."])
    ShowText(["Charging in recklessly won't change the disadvantage."])
    Wait([30])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Monster Lords, can you hear my voice...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I can hear it... It's probably bad news, right?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Indeed, I must convey another dreadful report."])
    ShowText(["Listen carefully, Morrigan, Astaroth..."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Hmm...?"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...Minagi has been killed in battle."])
    ShowText(["She was defeated by the assassin of Black Alice, Kagetsumugi."])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["...What did you say!?"])
    ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["No way, could it be――"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I can't believe it……"])
    ShowText(["One of the Six Ancestors has been slain by Kagetsumugi..."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That was practically an assassination."])
    ShowText(["They've been laying a trap for a long time."])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So, what happened to Kagetsumugi...?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Currently, Hiruko and Kanon are dealing with it."])
    ShowText(["To be thorough, they will take her down together."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["So, we are fully occupied here."])
    ShowText(["We can't send reinforcements your way for the time being---"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Understood, we'll handle it on our end."])
    ShowText(["Honestly, it's quite a tough situation..."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The interference from Black Alice is exceedingly annoying---"])
    ShowText(["It's also causing tremendous damage to the heavenly realm."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If we can just get through this crisis, we should be able to turn the tide in our favor."])
    ShowText(["For now, we just have to hold on tight."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah... I wish you good luck as well."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Well then, until next time..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The communication with Tamamo has been cut off..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"singun_kuroalice\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I never thought that even Minagi would be killed..."])
    ShowText(["Following Saja, two of the Six Ancestors..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Minagi is, if I remember correctly, the master of Morrigan and the others..."])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["She's not just any lord..."])
    ShowText(["She is the one who gave birth to us, practically our mother..."])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText([".........!"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["I will never forgive those Black Alices!"])
    ShowText(["I will kill them all!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(382)"])
      Empty([])

    BranchEnd([])
    SetEventLocation([78, 0, 44, 83, 0])
    ControlSwitches([31, 31, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([78, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-5, -9])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, -9])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The enraged Morrigan rushed out!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, wait---"])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["She's really lost her cool..."])
    ShowText(["I will support you!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(394)"])
      Empty([])

    BranchEnd([])
    SetEventLocation([79, 0, 44, 83, 0])
    ControlSwitches([32, 32, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([79, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-5, -9])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, -9])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Morrigan and Astaroth have temporarily left the party!"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Honestly, they're rushing ahead..."])
    ShowText(["But considering their feelings, it's unavoidable."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now, we will also join the battle!"])
    ShowText(["For now, we must help the residents who are being attacked!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah... Let's go!"])
    ConditionalBranch([4, 823, 0])
      ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
      ShowText(["\\n<Novissa>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Novissa is fired up for battle..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 756, 0])
      ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["Ah, ahh..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Aji-Dahaka, who is usually so lively, seems different..."])
      ShowText(["What on earth happened?"])
      ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["It seems I'm also accumulating fatigue..."])
      ShowText(["Both the attackers and the attacked residents all look the same to me."])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["That's because... all the residents here look the same, they're all Sam."])
      ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["Is that so? You should have said it earlier!"])
      ShowText(["It's interesting that both the attackers and the attacked have the same faces!"])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["You're simple-minded, and I envy you..."])
      ShowTextAttributes(["tezcatlipoca_fc1", 2, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["You say that but..."])
      ShowText(["I feel like the three of us are all in the same clumsy category, nya!!"])
      Empty([])

    BranchEnd([])
    ControlVariables([1156, 1156, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Have the numbers of the Black Alice decreased a bit..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The Lilith sisters and Dad are doing their best too..."])
    ShowText(["It feels like we're holding on quite well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["While we keep them at bay, the residents are escaping into the cathedral and the castle."])
    ShowText(["If we don't strengthen our defenses and prepare for a siege..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmm, this presence..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, something is in front of the cathedral—"])
    FadeoutScreen([])
    ControlVariables([22, 22, 0, 3, 5, -1, 0])
    ControlVariables([23, 23, 0, 3, 5, -1, 1])
    ChangeTransparency([0])
    TransferPlayer([0, 877, 65, 50, 0, 2])
    FadeinScreen([])
    ShowAnimation([71, 542, false])
    Wait([60])
    ControlVariables([1156, 1156, 0, 0, 11])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Those Black Alices..."])
    ShowText(["Their numbers have significantly decreased, haven't they?"])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Many humans are inside that church."])
    ShowText(["Are you inviting me to the underworld...?"])
    ErasePicture([5])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This is bad...!"])
    ShowText(["Izanami is trying to enter the cathedral!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Dad is nearby!"])
    ShowText(["...Dad, stop Izanami!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Forget it... She's not a Monster Lord."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...What did you say...?"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You! Are you planning to abandon the citizens!?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["It's just a trivial sacrifice."])
    ShowText(["Prioritizing defeating the Monster Lord, even if it's just one more..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Dad, what are you saying!"])
    ShowText(["You said you would protect everyone, Dad—"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stop, Luka! We have no choice but to go...!"])
    ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["...We won't make it in time."])
    ShowText(["Now, let's turn that cathedral into a mountain of cold corpses..."])
    ErasePicture([5])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    ControlVariables([1156, 1156, 0, 0, 12])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["...Wait!"])
    ShowText(["I'll kill every last one of the Black Alice's minions!"])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Right now, I feel just like my thoughtless sister."])
    ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["The Lilith sisters are quite rare..."])
    ShowText(["Get out of the way..."])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Get out of the way? I'll kill you first!"])
    FadeoutScreen([])
    ErasePicture([5])
    ChangeTransparency([1])
    ControlVariables([21, 21, 0, 0, 1877])
    TransferPlayer([1, 21, 22, 23, 2, 2])
    FadeinScreen([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Morrigan and Astaroth are holding them back!"])
    ShowText(["We'll join the fight too!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah... Let's hurry!"])
    ConditionalBranch([4, 528, 0])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["The Sarasah Air Pirate crew is coming through!"])
      ShowText(["You villains, clear the way!"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"singun_kuroalice\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I won't let you go to the Great Church, Izanami!"])
    ShowText(["We are your opponents!"])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["If you stand in my way..."])
    ShowText(["You will rot away as well."])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["You're late, Luka..."])
    ShowText(["Come on, let's kill this guy together!"])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I'm still not done rampaging..."])
    ShowText(["Let me take out my frustration on this guy."])
    Script(["add_actor_ex(382)"])
    Script(["add_actor_ex(394)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Morrigan and Astaroth have rejoined the party!"])
    Wait([60])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Come, if you dare..."])
    ShowText(["Try to send me back to the underworld, if you can...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let innocent people be attacked!"])
    ShowText(["Let's go, Izanami!"])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["The earth Goddess known in Yamatai, Queen of the Underworld, Izanami..."])
      ShowText(["If you oppress the people, then send me back to the underworld!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 758, 0])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami’>"])
      ShowText(["Truly, I am foolish..."])
      ShowText(["After causing this much chaos, why did I think Yamatai would be safe?"])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>"])
      ShowText(["What, Yamatai is... ?"])
      ShowText(["That would be against our agreement..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1651, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    TransferPlayer([0, 877, 65, 51, 8, 2])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Monster Lord... Hero..."])
    ShowText(["Is my power not enough to match yours...?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Surrender, Izanami."])
    ShowText(["Black Alice does not hold you in high regard..."])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["...Hmph, go ahead and kill me."])
    ShowText(["Like you did to my daughter, Himiko..."])
    ConditionalBranch([4, 756, 0])
      ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["As expected, you won't respond to my surrender proposal."])
      ShowText(["The Black Alice is not a master to serve with one's life..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["But be cautious!"])
    ShowText(["With a half-hearted way of killing, I will return from the underworld—"])
    FadeoutBGM([1])
    ErasePicture([5])
    ShowAnimation([0, 521, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, a tremendous whirlwind blew violently!"])
    ShowText(["Countless blades of wind tore Izanami's body to shreds!"])
    ShowTextAttributes(["izanami_fc1", 2, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Guh... what is—"])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    ControlSwitches([34, 34, 0])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lilith2_st06b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["I shall send this one to rest."])
    ShowText(["So that she cannot return from the underworld..."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Ah, big sister...!?"])
    ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["...Dust Wind."])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"boss_lilith\", @volume=100, @pitch=100)"])
    ShowAnimation([0, 1170, false])
    Wait([60])
    ControlVariables([1156, 1156, 0, 0, 13])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The blades of wind ripped Izanami's body without leaving a single fragment!"])
    ShowText(["Flesh and bones turned to powder and disappeared into the wind—"])
    Wait([30])
    ShowPicture([5, "80_lilith2_st06b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["...Not even dust remains."])
    ShowText(["Even if the soul returns, there will be no place to go..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Big sister is angry... scary..."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Sister Lilith's Dust Wind..."])
    ShowText(["It's been since the Great Monster Wars since I've seen it."])
    ErasePicture([5])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    Script(["gain_medal(98)"])
    SetMoveRoute([82, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShotBalloonIcon([80, 6, false])
    ShotBalloonIcon([81, 6, false])
    Wait([60])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Now then... Morrigan, Astaroth."])
    ShowText(["Have you cooled your heads yet?"])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Not just my head, my guts have cooled down."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I'm sorry, sister..."])
    ShowText(["It seems I let my blood rush to my head a bit."])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Lady Minagi's death is a great sorrow..."])
    ShowText(["But even so, one must not lose oneself in the heat of battle."])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Always be like a succubus, with a heart as cool as a gentle breeze..."])
    ShowText(["That is the tribute to Lady Minagi."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["(Even big sister was angry...)"])
    ShowText(["Yes, understood."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I will be more careful from now on."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["(…Scary)"])
    Wait([60])
    SetMoveRoute([82, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_lilith2_st04b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In any case, the preparations for the siege are complete now."])
    ShowText(["Let us once again mourn the death of our lord, the Lilith sisters."])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Since the day I took on this duty, I have been prepared."])
    ShowText(["It is possible for anyone to die in battle at any time."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Lilith, will you not act with us from now on?"])
    ShowText(["In this disadvantageous situation, we must devise a strategy together."])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Yes, indeed……"])
    ShowText(["Together, let us overcome this predicament."])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([82, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(395)"])
    ScriptMore(["level_adjust(395,94)"])
    Script(["set_class_level(395, 183, 20, false, false)"])
    ScriptMore(["set_class_level(395, 7027, 15, false, false)"])
    ChangeSkills([0, 395, 0, 10057])
    ChangeSkills([0, 395, 0, 283])
    ChangeSkills([0, 395, 0, 284])
    ChangeSkills([0, 395, 0, 456])
    ChangeSkills([0, 395, 0, 457])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith has officially joined our ranks!"])
    Wait([60])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now, from here on out――"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowAnimation([83, 542, false])
    Wait([60])
    ControlSwitches([35, 35, 0])
    Wait([60])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Type 16, acquired――"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...No, I have not acquired it."])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Marcellus skillfully dodged the blade from behind!"])
    ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I have seen your methods many times already."])
    ShowText(["It will not be so easy to take my life..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Dad!? What exactly are you――"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why are you so persistently targeting the Monster Lord!?"])
    ShowText(["Now, let me hear it!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["That is... because the Monster Lord will lead the world to ruin."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I shall not lead the world to ruin!"])
    ShowText(["There are exceptions like the Black Alice, but the Monster Lord commands monsters――"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["The Monster Lord is guided by the White Rabbit..."])
    ShowText(["You do not understand what that means."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["What happens to the Monster Lord who is guided by the White Rabbit――"])
    ShowText(["No, what does the Monster Lord become when guided by the White Rabbit――"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What...!? What are you saying...!?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["The Monster Lord is the one who leads the world to ruin."])
    ShowText(["Therefore, I have continued to defeat the Monster Lord in every parallel world――"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["You too cannot be an exception."])
    ShowText(["Next time, I will definitely catch you."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Wait, Father...!!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([83, 542, false])
    Wait([60])
    ControlSwitches([35, 35, 1])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Marcellus left the scene..."])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What on earth is Father..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Luka... your father is stubbornly regarding the Monster Lord as a danger."])
    ShowText(["I can't fathom the reason, but he will definitely target me."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If Marcellus targets me next..."])
    ShowText(["I will eliminate him."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No, Alice—"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't forget..."])
    ShowText(["Marcellus is also the enemy of my mother."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["...Anyway!"])
    ShowText(["For now, let's think about what's at hand."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Sabasa and Grand Noah have completed their preparations for the siege, after all."])
    ShowText(["But the assault from the Black Alice army isn't letting up—right?"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...That's right."])
    ShowText(["The numbers here have decreased significantly, but another wave will come."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["After all, the enemy's numbers exceed 150,000."])
    ShowText(["Even if we besiege, three days is the limit."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We must somehow deal with the Black Alice army within three days..."])
    ShowText(["...That's nearly impossible."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There has been no contact from the Monster World."])
    ShowText(["It seems they are also overwhelmed over there..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Let's hold a strategy meeting for now."])
    ShowText(["Let's try to come up with some plans."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, yes..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We can only hold out for three days."])
    ShowText(["To defeat 150,000 Black Alice in such a short time—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I doubt there is really a way to do that."])
    ShowText(["Anyway, we will hold a strategy meeting――"])
    Wait([60])
    FadeoutScreen([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlVariables([1141, 1141, 0, 0, 60])
    Wait([120])
    ChangeTransparency([0])
    TransferPlayer([0, 669, 0, 0, 0, 2])
    FadeinScreen([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    CallCommonEvent([422])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    CallCommonEvent([422])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    Empty([])

CommonEvent 78
Name = "モリガン"

  Page 0
    Empty([])

CommonEvent 79
Name = "アスタロト"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Confronting Izanami!"])
    ShowText(["We must join the fight as well!"])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Confronting Izanami!"])
    ShowText(["We must join the fight as well!"])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["W-w-wait…… I still have farming left to do……"])
    ShowTextAttributes(["alice8thx_fc2", 4, 0, 2])
    ShowText(["\\n<Curse Alice>"])
    ShowText(["Let's do something more fun than farming……"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puchina>"])
    ShowText(["I will give you something more enjoyable than your party……"])
    BattleProcessing([0, 1648, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Now I can return to farming……"])
    ShowText(["Huh, are we prioritizing evacuation?"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2341, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2590, 2590, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Safely evacuated Sam through a secure route!"])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith is single-handedly holding back the horde of Black Alice!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Lilith, do you need assistance!?"])
    ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["I am fine on my own here."])
    ShowText(["I won't be satisfied until every last one of them is turned to dust……"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What an incredible spirit……"])
    ShowText(["Then, I leave this place to you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It must be due to the death of my beloved Minagi, Lilith's spirit is overwhelming."])
    ShowText(["Let's leave this to her and help the residents――"])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith is single-handedly holding back the horde of Black Alice!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Lilith, do you need assistance!?"])
    ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["I am fine on my own here."])
    ShowText(["I won't be satisfied until every last one of them is turned to dust……"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What an incredible spirit……"])
    ShowText(["Then, I leave this place to you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It must be due to the death of my beloved Minagi, Lilith's spirit is overwhelming."])
    ShowText(["Let's leave this to her and help the residents――"])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith is single-handedly holding back the horde of Black Alice!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Lilith, do you need assistance!?"])
    ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["I am fine on my own here."])
    ShowText(["I won't be satisfied until every last one of them is turned to dust……"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What an incredible spirit……"])
    ShowText(["Then, I leave this place to you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It must be due to the death of my beloved Minagi, Lilith's spirit is overwhelming."])
    ShowText(["Let's leave this to her and help the residents――"])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 6, 0, 2])
    ShowText(["\\n<Hunter Alice>"])
    ShowText(["Hehe, I'm going to attack……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Ah, there are still things I want to learn……"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["There's a bear in a place like this…… We need a hunter."])
    BattleProcessing([0, 1649, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([93, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["You are always helping me……"])
    ShowText(["Please, accept this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3317, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2591, 2591, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Safely evacuated Sam through a secure route!"])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["alice8thx_fc2", 5, 0, 2])
    ShowText(["\\n<Rabbit Alice>"])
    ShowText(["Hop! Hop!"])
    ShowText(["Let's embark on a journey to the world of wonders together～♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["I don't want to go to such a place!"])
    ShowText(["This Sabasa is my hometown...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What do you mean by hopping around!"])
    ShowText(["Go back to your own world!"])
    BattleProcessing([0, 1650, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([94, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["You are my lifesavers."])
    ShowText(["This is something boring, but..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3789, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2592, 2592, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Safely evacuated Sam through a secure route!"])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Hii... H-help me...!"])
    ShowTextAttributes(["alice8thx_fc2", 2, 0, 2])
    ShowText(["\\n<Dancer Alice>"])
    ShowText(["With my dance, I'll send you to heaven..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it! Don't lay a hand on Sam!"])
    BattleProcessing([0, 1647, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([95, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([96, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Thank you very much."])
    ShowText(["Please, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3741, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2589, 2589, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Safely evacuated Sam through a secure route!"])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Hii... H-help me...!"])
    ShowTextAttributes(["alice8thx_fc2", 2, 0, 2])
    ShowText(["\\n<Dancer Alice>"])
    ShowText(["With my dance, I'll send you to heaven..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it! Don't lay a hand on Sam!"])
    BattleProcessing([0, 1647, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([95, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([96, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Thank you very much."])
    ShowText(["Please, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3741, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2589, 2589, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Safely evacuated Sam through a secure route!"])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["W-w-wait…… I still have farming left to do……"])
    ShowTextAttributes(["alice8thx_fc2", 4, 0, 2])
    ShowText(["\\n<Curse Alice>"])
    ShowText(["Let's do something more fun than farming……"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puchina>"])
    ShowText(["I will give you something more enjoyable than your party……"])
    BattleProcessing([0, 1648, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Now I can return to farming……"])
    ShowText(["Huh, are we prioritizing evacuation?"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2341, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2590, 2590, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Safely evacuated Sam through a secure route!"])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 6, 0, 2])
    ShowText(["\\n<Hunter Alice>"])
    ShowText(["Hehe, I'm going to attack……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Ah, there are still things I want to learn……"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["There's a bear in a place like this…… We need a hunter."])
    BattleProcessing([0, 1649, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([93, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["You are always helping me……"])
    ShowText(["Please, accept this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3317, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2591, 2591, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Safely evacuated Sam through a secure route!"])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["alice8thx_fc2", 5, 0, 2])
    ShowText(["\\n<Rabbit Alice>"])
    ShowText(["Hop! Hop!"])
    ShowText(["Let's embark on a journey to the world of wonders together～♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["I don't want to go to such a place!"])
    ShowText(["This Sabasa is my hometown...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What do you mean by hopping around!"])
    ShowText(["Go back to your own world!"])
    BattleProcessing([0, 1650, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([94, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["You are my lifesavers."])
    ShowText(["This is something boring, but..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3789, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2592, 2592, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Safely evacuated Sam through a secure route!"])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["Now, shall we have a match..."])
    BattleProcessing([0, 1637, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
    ShowText(["\\n<Winter Alice>"])
    ShowText(["In this hot land, I shall bring a freezing winter..."])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Martial Alice>"])
    ShowText(["I will serve you plenty with this fist..."])
    BattleProcessing([0, 1637, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Let's dye this desert a vivid red..."])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1156, 0, 6, 2])
      ControlVariables([1156, 1156, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Woahhhhh...!"])
    ShowText(["You bastards, I'll kill you all!!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["For now, I won't stop my sister..."])
    ShowText(["I will send as many Black Alices to hell as I can...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Morrigan, Astaroth..."])
    ShowText(["Can I leave this place to you!?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I won't stop my sister, but I won't let her do anything reckless either."])
    ShowText(["Leave this to me, and help the other residents."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Also, Rabbit Alice is weak to pleasure."])
    ShowText(["The state of pleasure status abnormality is effective, remember that...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's leave this to Morrigan and Astaroth."])
    ShowText(["We will evacuate the other residents—"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Woahhhhh...!"])
    ShowText(["You bastards, I'll kill you all!!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["For now, I won't stop my sister..."])
    ShowText(["I will send as many Black Alices to hell as I can...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Morrigan, Astaroth..."])
    ShowText(["Can I leave this place to you!?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I won't stop my sister, but I won't let her do anything reckless either."])
    ShowText(["Leave this to me, and help the other residents."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Also, Rabbit Alice is weak to pleasure."])
    ShowText(["The state of pleasure status abnormality is effective, remember that...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's leave this to Morrigan and Astaroth."])
    ShowText(["We will evacuate the other residents—"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Woahhhhh...!"])
    ShowText(["You bastards, I'll kill you all!!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["For now, I won't stop my sister..."])
    ShowText(["I will send as many Black Alices to hell as I can...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Morrigan, Astaroth..."])
    ShowText(["Can I leave this place to you!?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I won't stop my sister, but I won't let her do anything reckless either."])
    ShowText(["Leave this to me, and help the other residents."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Also, Rabbit Alice is weak to pleasure."])
    ShowText(["The state of pleasure status abnormality is effective, remember that...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's leave this to Morrigan and Astaroth."])
    ShowText(["We will evacuate the other residents—"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Woahhhhh...!"])
    ShowText(["You bastards, I'll kill you all!!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["For now, I won't stop my sister..."])
    ShowText(["I will send as many Black Alices to hell as I can...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Morrigan, Astaroth..."])
    ShowText(["Can I leave this place to you!?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I won't stop my sister, but I won't let her do anything reckless either."])
    ShowText(["Leave this to me, and help the other residents."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Also, Rabbit Alice is weak to pleasure."])
    ShowText(["The state of pleasure status abnormality is effective, remember that...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's leave this to Morrigan and Astaroth."])
    ShowText(["We will evacuate the other residents—"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Woahhhhh...!"])
    ShowText(["You bastards, I'll kill you all!!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["For now, I won't stop my sister..."])
    ShowText(["I will send as many Black Alices to hell as I can...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Morrigan, Astaroth..."])
    ShowText(["Can I leave this place to you!?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I won't stop my sister, but I won't let her do anything reckless either."])
    ShowText(["Leave this to me, and help the other residents."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Also, Rabbit Alice is weak to pleasure."])
    ShowText(["The state of pleasure status abnormality is effective, remember that...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's leave this to Morrigan and Astaroth."])
    ShowText(["We will evacuate the other residents—"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Woahhhhh...!"])
    ShowText(["You bastards, I'll kill you all!!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["For now, I won't stop my sister..."])
    ShowText(["I will send as many Black Alices to hell as I can...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Morrigan, Astaroth..."])
    ShowText(["Can I leave this place to you!?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I won't stop my sister, but I won't let her do anything reckless either."])
    ShowText(["Leave this to me, and help the other residents."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Also, Rabbit Alice is weak to pleasure."])
    ShowText(["The state of pleasure status abnormality is effective, remember that...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's leave this to Morrigan and Astaroth."])
    ShowText(["We will evacuate the other residents—"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["It's rare for humans to lead angels..."])
    ShowText(["Let's take our time to enjoy this."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["\\n<Suiki>"])
    ShowText(["This facility is a lifeline..."])
    ShowText(["Absolutely do not let them step in!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Here, we have no choice but to leave it to Suiki..."])
    ShowText(["Prioritize the rescue of those who cannot fight!"])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["It is our mission to protect this city, as those who remain here...!"])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Then, you shall devote yourself to that mission..."])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["It is our mission to protect this city, as those who remain here...!"])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Then, you shall devote yourself to that mission..."])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["It is our mission to protect this city, as those who remain here...!"])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Then, you shall devote yourself to that mission..."])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["It is our mission to protect this city, as those who remain here...!"])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Then, you shall devote yourself to that mission..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Hero Luka, you have come!"])
    ShowText(["Leave this to us!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["The one in the bear form is weak to mental status abnormalities!"])
    ShowText(["Sleep and confusion will work!"])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["How dare you oppress the powerless citizens... I won't forgive you!"])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Who is it that has been oppressing those citizens...?"])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["How dare you oppress the powerless citizens... I won't forgive you!"])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Who is it that has been oppressing those citizens...?"])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["How dare you oppress the powerless citizens... I won't forgive you!"])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["Who is it that has been oppressing those citizens...?"])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Ugh, I couldn't protect them..."])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Ugh, the wound is deep..."])
    ShowText(["But it's not life-threatening, so please help Sam and the others without worrying about me."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Also, the dancer is susceptible to petrification."])
    ShowText(["The Medusa-type monsters seem to be fighting unexpectedly hard..."])
    Empty([])

CommonEvent 145
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 146
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam is lifeless..."])
    Empty([])
